GetOne.at is a startup that's working to obviate the inconvenience and unreliability of punch-card-based customer loyalty programs. I developed the software used on the iPod touch and iPad displays used in stores, as well as the customer-facing iPhone app.
The official Georgia Tech iPhone app provides students, faculty, and visitors with access to a variety of campus resources, including news, maps, bus routes, and the school calendar. I designed and developed it for the GT Department of Communications and Marketing.
Cards was a quick project I undertook when I noticed there weren’t any comparable apps on the Store: I wanted to be able to draw from a shuffled deck of cards, for preference an attractively-presented one. It was mostly a speed-coding project; I finished the whole thing in a less-than-48-hour time span.
Brewpot.com was a startup that aimed to help beer aficionados discover new beers based on their taste preferences. The iPhone app—my part of the project—was probably one of the most complex and thoroughly-designed apps that I’ve made, but the site didn’t gain the audience it needed, so we moved on to other projects.
Tris was a TETRIS®-like game I made before Apple released the public iPhone SDK, using the community-developed “toolchain”; it was also my most popular project to date, being downloaded about a million times before EA and The Tetris Company made me pull it from the App Store.
Mines is a Minesweeper game, also developed before the availability of the iPhone SDK. It’s the only iPad game I’ve published to date, and seems to have remained popular even three years after its release.